Build your fighting force.
Infantry to hold ground. Armour to break through. Support for the moment the battle turns. Get to know every squad and tactic in your hand.
Costs come from the current game data and may change in updates.
Boots on the ground.
The infantry roster. From the first rifle section to the specialists that keep an advance moving.

Rifle Section
The section that takes ground and holds it. Cheap, steady, and the backbone of every push.

Assault Section
Short range, hard hitting. Built to clear a house, not to trade shots across a field.

Machine Gun Team
Long reach against infantry. Set it up behind cover and the other side stops walking across that field.

Anti-Tank Team
The answer to a tank on the road. Weak against infantry, dangerous to anything with tracks.

Mortar Team
The longest reach of any squad. Drops rounds on infantry dug in where rifles cannot see them.

Scout Section
The fastest squad on the field, and the quickest at capturing ground.

Combat Engineers
Tough, close-range specialists who keep the push moving.

Field Medics
Field medics heal wounded friendly infantry and help your squads hold the line.
Make the call.
Reconnaissance, fire support, and field repairs. A tactic spends supply as well as its cooldown, so timing counts.

Recon Flyover
A spotter plane crosses the target and shows you what is waiting there.

Mortar Barrage
A short, tight burst of mortar rounds on one spot.

Artillery Barrage
Heavy guns behind the line walk shells across a wide area.

Air Strike
A fighter-bomber hits a target on the road. The hardest single blow you can call.

Field Repair
A repair crate lands where it is needed and puts damaged vehicles and men back in the fight.
Bring the armour.
Tanks, anti-aircraft guns, rocket artillery and aircraft in the game’s current catalogue, by nation. Bring flak when the fighters and dive bombers arrive.
United States

light 2 supply
M3 Stuart

light 3 supply
M5A1 Stuart

light 3 supply
M24 Chaffee

medium 4 supply
M4A1 Sherman 75

medium 5 supply
M4A3 Sherman 76

support 3 supply
M4 Sherman 105

heavy 7 supply
M4A3E2 Jumbo

heavy 7 supply
M26 Pershing

interceptor 3 supply
P-51D Mustang

ground attack 6 supply
P-47D Thunderbolt

anti-air 3 supply
M16 Quad .50

rocket artillery 5 supply
T34 Calliope
United Kingdom

light 2 supply
Tetrarch

medium 4 supply
Cromwell IV

support 3 supply
Cromwell VI

heavy 7 supply
Churchill IV

heavy 7 supply
Churchill VII

support 6 supply
Churchill Crocodile

destroyer 5 supply
Sherman Firefly

medium 5 supply
Comet
Germany

light 3 supply
Panzer II F

medium 3 supply
Panzer III J

support 3 supply
Panzer III N

support 3 supply
Panzer IV F1

medium 5 supply
Panzer IV H

destroyer 5 supply
Panther G

heavy 7 supply
Tiger I

heavy 8 supply
Tiger II

interceptor 3 supply
Bf 109

dive bomber 6 supply
Ju 87 Stuka

anti-air 3 supply
Flak 38 half-track

rocket artillery 4 supply
Panzerwerfer 42
Compare every card
Supply costs from the game's current data. Values may change in updates.
| Card | Group | Role | Supply | Size or cooldown |
|---|---|---|---|---|
| Rifle Section | Infantry | Line infantry | 2 | 4 soldiers |
| Assault Section | Infantry | Close assault | 3 | 4 soldiers |
| Machine Gun Team | Infantry | Fire support | 3 | 4 soldiers |
| Anti-Tank Team | Infantry | Anti-armour | 4 | 4 soldiers |
| Mortar Team | Infantry | Indirect fire | 4 | 4 soldiers |
| Scout Section | Infantry | Reconnaissance | 2 | 4 soldiers |
| Combat Engineers | Infantry | Combat support | 4 | 4 soldiers |
| Field Medics | Infantry | Field medics | 2 | 4 soldiers |
| Recon Flyover | Tactic | Tactic · reveal | 2 | 11 s cooldown |
| Mortar Barrage | Tactic | Tactic · bombardment | 3 | 10 s cooldown |
| Artillery Barrage | Tactic | Tactic · bombardment | 5 | 16 s cooldown |
| Air Strike | Tactic | Tactic · strike | 5 | 18 s cooldown |
| Field Repair | Tactic | Tactic · recovery | 3 | 13 s cooldown |
| M3 Stuart | United States | light | 2 | – |
| M5A1 Stuart | United States | light | 3 | – |
| M24 Chaffee | United States | light | 3 | – |
| M4A1 Sherman 75 | United States | medium | 4 | – |
| M4A3 Sherman 76 | United States | medium | 5 | – |
| M4 Sherman 105 | United States | support | 3 | – |
| M4A3E2 Jumbo | United States | heavy | 7 | – |
| M26 Pershing | United States | heavy | 7 | – |
| P-51D Mustang | United States | interceptor | 3 | – |
| P-47D Thunderbolt | United States | ground attack | 6 | – |
| M16 Quad .50 | United States | anti-air | 3 | – |
| T34 Calliope | United States | rocket artillery | 5 | – |
| Tetrarch | United Kingdom | light | 2 | – |
| Cromwell IV | United Kingdom | medium | 4 | – |
| Cromwell VI | United Kingdom | support | 3 | – |
| Churchill IV | United Kingdom | heavy | 7 | – |
| Churchill VII | United Kingdom | heavy | 7 | – |
| Churchill Crocodile | United Kingdom | support | 6 | – |
| Sherman Firefly | United Kingdom | destroyer | 5 | – |
| Comet | United Kingdom | medium | 5 | – |
| Panzer II F | Germany | light | 3 | – |
| Panzer III J | Germany | medium | 3 | – |
| Panzer III N | Germany | support | 3 | – |
| Panzer IV F1 | Germany | support | 3 | – |
| Panzer IV H | Germany | medium | 5 | – |
| Panther G | Germany | destroyer | 5 | – |
| Tiger I | Germany | heavy | 7 | – |
| Tiger II | Germany | heavy | 8 | – |
| Bf 109 | Germany | interceptor | 3 | – |
| Ju 87 Stuka | Germany | dive bomber | 6 | – |
| Flak 38 half-track | Germany | anti-air | 3 | – |
| Panzerwerfer 42 | Germany | rocket artillery | 4 | – |