Build your fighting force.

Infantry to hold ground. Armour to break through. Support for the moment the battle turns. Get to know every squad and tactic in your hand.

Costs come from the current game data and may change in updates.

Boots on the ground.

The infantry roster. From the first rifle section to the specialists that keep an advance moving.

  • Rifle Section card.

    Line infantry 2 supply

    Rifle Section

    The section that takes ground and holds it. Cheap, steady, and the backbone of every push.

  • Assault Section card.

    Close assault 3 supply

    Assault Section

    Short range, hard hitting. Built to clear a house, not to trade shots across a field.

  • Machine Gun Team card.

    Fire support 3 supply

    Machine Gun Team

    Long reach against infantry. Set it up behind cover and the other side stops walking across that field.

  • Anti-Tank Team card.

    Anti-armour 4 supply

    Anti-Tank Team

    The answer to a tank on the road. Weak against infantry, dangerous to anything with tracks.

  • Mortar Team card.

    Indirect fire 4 supply

    Mortar Team

    The longest reach of any squad. Drops rounds on infantry dug in where rifles cannot see them.

  • Scout Section card.

    Reconnaissance 2 supply

    Scout Section

    The fastest squad on the field, and the quickest at capturing ground.

  • Combat Engineers card.

    Combat support 4 supply

    Combat Engineers

    Tough, close-range specialists who keep the push moving.

  • Field Medics card.

    Field medics 2 supply

    Field Medics

    Field medics heal wounded friendly infantry and help your squads hold the line.

Make the call.

Reconnaissance, fire support, and field repairs. A tactic spends supply as well as its cooldown, so timing counts.

  • Recon Flyover card.

    Tactic · reveal 2 supply

    Recon Flyover

    A spotter plane crosses the target and shows you what is waiting there.

  • Mortar Barrage card.

    Tactic · bombardment 3 supply

    Mortar Barrage

    A short, tight burst of mortar rounds on one spot.

  • Artillery Barrage card.

    Tactic · bombardment 5 supply

    Artillery Barrage

    Heavy guns behind the line walk shells across a wide area.

  • Air Strike card.

    Tactic · strike 5 supply

    Air Strike

    A fighter-bomber hits a target on the road. The hardest single blow you can call.

  • Field Repair card.

    Tactic · recovery 3 supply

    Field Repair

    A repair crate lands where it is needed and puts damaged vehicles and men back in the fight.

Bring the armour.

Tanks, anti-aircraft guns, rocket artillery and aircraft in the game’s current catalogue, by nation. Bring flak when the fighters and dive bombers arrive.

Compare every card

Supply costs from the game's current data. Values may change in updates.

Every Narrow Front unit and tactic with its role and supply cost
CardGroupRoleSupplySize or cooldown
Rifle SectionInfantryLine infantry24 soldiers
Assault SectionInfantryClose assault34 soldiers
Machine Gun TeamInfantryFire support34 soldiers
Anti-Tank TeamInfantryAnti-armour44 soldiers
Mortar TeamInfantryIndirect fire44 soldiers
Scout SectionInfantryReconnaissance24 soldiers
Combat EngineersInfantryCombat support44 soldiers
Field MedicsInfantryField medics24 soldiers
Recon FlyoverTacticTactic · reveal211 s cooldown
Mortar BarrageTacticTactic · bombardment310 s cooldown
Artillery BarrageTacticTactic · bombardment516 s cooldown
Air StrikeTacticTactic · strike518 s cooldown
Field RepairTacticTactic · recovery313 s cooldown
M3 StuartUnited Stateslight2–
M5A1 StuartUnited Stateslight3–
M24 ChaffeeUnited Stateslight3–
M4A1 Sherman 75United Statesmedium4–
M4A3 Sherman 76United Statesmedium5–
M4 Sherman 105United Statessupport3–
M4A3E2 JumboUnited Statesheavy7–
M26 PershingUnited Statesheavy7–
P-51D MustangUnited Statesinterceptor3–
P-47D ThunderboltUnited Statesground attack6–
M16 Quad .50United Statesanti-air3–
T34 CalliopeUnited Statesrocket artillery5–
TetrarchUnited Kingdomlight2–
Cromwell IVUnited Kingdommedium4–
Cromwell VIUnited Kingdomsupport3–
Churchill IVUnited Kingdomheavy7–
Churchill VIIUnited Kingdomheavy7–
Churchill CrocodileUnited Kingdomsupport6–
Sherman FireflyUnited Kingdomdestroyer5–
CometUnited Kingdommedium5–
Panzer II FGermanylight3–
Panzer III JGermanymedium3–
Panzer III NGermanysupport3–
Panzer IV F1Germanysupport3–
Panzer IV HGermanymedium5–
Panther GGermanydestroyer5–
Tiger IGermanyheavy7–
Tiger IIGermanyheavy8–
Bf 109Germanyinterceptor3–
Ju 87 StukaGermanydive bomber6–
Flak 38 half-trackGermanyanti-air3–
Panzerwerfer 42Germanyrocket artillery4–